Unlocked by beating the story.ġ5% (+ = 25%) chance to use a skill without consuming SP, but Kudos are capped at 1200. The Flashfield's contact damage is stronger, but Gunvolt takes more damage. The Flashfield's power increases to 1.5x(+) when HP is less than 20%, but Kudos is capped at 1200. Offensive skills are 1.2x stronger while Kudos exceeds 1000.īolts do 1.5x(+) damage while Gunvolt is Overheated. The Flashfield is stronger while Kudos exceeds 1000. Increases both Flashfield's power (to 1.5x if +) and its EP cost. Reduces the EP cost for Air Hops and Air Dashes. Still increases SP recovery rate (about 35 seconds per SP), but now caps Kudos at 1200. Still increases EP recovery rate, but no longer caps Kudos. Still reduces Overheat recovery time, but no longer caps Kudos. These lenses are exclusive to Gunvolt 2, or have had modifications made to them between the two games. Introduced/Modified in Azure Striker Gunvolt 2 Exclusive to Azure Striker Gunvolt.ġ5% (+ = 25%) chance to use a skill without consuming SP.ġ5% (+ = 20%) chance that Prevasion will not consume EP.Ģ% (+ = 4%) chance that Gunvolt will start an area with 1000 Kudos. Exclusive to Azure Striker Gunvolt.Ģ0% (+ = 30%) chance to recover a small amount of EP when Gunvolt Overheats. Exclusive to Azure Striker Gunvolt.Īdds 1 tag when using Cerberus bullets (+ = 2 tags). The Flashfield does more contact damage (1.75x the normal damage, 2.5 if pair, if +), but tags are weaker. Reduces Overheat recovery time, but Kudos is capped at 1200. Increases EP recovery rate, but Kudos is capped at 1200. Money gain increases, but Gunvolt takes more damage.ĮXP gain increases, but Gunvolt takes more damage. Gunvolt passively restores HP while standing still. Wearing two of the same kind will double the effect. Gunvolt can wear up to two contact lenses at once. Unlocked by defeating Copen in the Frozen City in Score Attack mode, which is available via DLC in the 3DS version, or by default in the Switch version. This means that maximum tag count is now independent of the equipped Bolt type.Īllows 2 tags, but slightly increases the Flashfield's attack power to 2x.Īllows 1 tag, but greatly increases the Flashfield's attack power to 3x.Īllows 4 tags, but very slightly decreases the Flashfield's attack power to 0.9x.Īllows 5 tags, but slightly decreases the Flashfield's attack power to 0.85x.Īllows 6 tags, but decreases the Flashfield's attack power to 0.75x.Īllows 8 tags, but greatly decreases the Flashfield's attack power to 0.7x.Īllows 8 tags, and fires an incredibly powerful bolt when Naga is charged. This category is exclusive to Gunvolt 2, and takes the role of affecting Gunvolt's tag capacity. Exclusive to Gunvolt 1 the Lucifer Clip inherits its function in Gunvolt 2. Damage output is 40, and becomes 60 by equipping the Broken Necklace. An auto-fire weapon that cannot tag, but fires extremely powerful bullets. Obtained after getting the true ending and completing every Secret Mission. Homes in on other targets nearby if it hits its mark. When fired, deploys an aerial drone to fire 7 other shots in a sweeping motion. Obtained after defeating all main bosses. The bullets can travel along the floor and ceiling. Fires two bullets diagonally up and down. Obtained after defeating four main bosses. Charging moves the reticle further outwards, allowing for trick shots. A reticle appears in front of GV that can be pointed in 5 directions using controller inputs, allowing the redirection of bolts. Obtained after defeating three main bosses. Cannot auto-fire, but can be charged to pierce objects and shields. Can fire up to 3 bullets at a time.Īcquired by defeating one of six main bosses.
Once an item's experience meter is full, it will automatically be replaced by its + variant.īe advised that, in gear synth recipes that call for an existing gear item, the + variant cannot be substituted in for the original variant.īolts ( 避雷針 ( ダート )カートリッジ, Lightning Rod (Dart) Cartridge) change the way Gunvolt fires shots, and in Gunvolt 1 only, the maximum number of tags that he can have on enemies at once. In Gunvolt 2, enhancable items instead have experience meters that are separate from Gunvolt's own, and that fill up a bit if Gunvolt plays through and completes a stage while wearing them. In Gunvolt 1, these can be obtained by synthesizing two copies of the gear's original variant and then combining the two items with another synth recipe. Most of Gunvolt's Contact Lenses, Rings, and Pendants have "+" variants that provide enhanced effects. 7.4 Introduced in Luminous Avenger iX 2.7.2 Introduced in Azure Striker Gunvolt 2.6.3 Introduced/Modified in Azure Striker Gunvolt 2.6.1 Introduced in Azure Striker Gunvolt.4.2 Introduced/Modified in Azure Striker Gunvolt 2.4.1 Introduced in Azure Striker Gunvolt.